1 Mash-up of 3 News articles:
MASHUP of 3 artilces relating to the clients:
Facebook Inc.
The Coca Cola Company
Take-Two Interactive Software, Inc.
Facebook, the world’s largest social network, has come to define the social era of the web. A data processor, facebook is archiving and analyzing every shred of information, from our interest, to our locations, to the $48 billion in sales this year. Right now it's Coke's -- and Kent's -- time. Coke is the No. 1 soft drink in the U.S. Kent has put Coke back on track -- after years of mismanagement -- and he's set up the beverage giant for significant growth around the world. Growth that in just a few short years, has launched the 2007 Game of the Year - BioShock®;published the critically acclaimed Borderlands™; continued the award-winning Sid Meier's Civilization® series; delivered the #1 rated and #1 selling basketball franchise with NBA® 2K*; and broke new ground in the family entertainment market with its multi-million unit selling hit Carnival Games. With 845 million active users around the world, and roughly 200 million in the United States, or two-thirds of the population, People need to feel like they are chasing pennies down the hallway, like they are today's most popular gaming industry. This is your once-in-a-lifetime opportunity to become something like an economy onto itself, fostering businesses like the music service Spotify, the game-maker TTWO. A global platform, the leading developer, marketer and publisher – FORTUNE.
18 Sketch Perspectives:
a) Two-point perspectives
b) One-point perspectives:
36 Custom Textures:
Google Warehouse Link: Sketchup Model
http://sketchup.google.com/3dwarehouse/details?mid=bd5cd6ee2059a21730ab00a2f3d1daa9&prevstart=0
CryEngine Environment:
http://www.gamefront.com/files/21873037/G_dillon_EXP_3_ARCH1101.cry
Sketch-up Images:Images:
Cry-Engine Images:
The design alludes to the sense of dominance exuded by the companies of Facebook and Coca Cola. In the development of the final piece, I chose to modify the design to make the forms of both buildings similar. I did this in the hope that one company would seem no more powerful than the other, rather, companies of equal status. Although this may not be necessarily true, I felt it out of my own right to determine which would receive the more 'powerful design'. Thus, the buildings gain their individuality in terms of their texture, intricate design details and materiality.
The textures differ in each headquarter to differentiate between the two companies and their widely varying interests and businesses.
Selected Textures: Symbolic of the movement patterns within the building: